A mobile pinball game created in JavaScript using the Phaser 3 library for the Hamster & Gretel IP. Developed for the DisneyNOW app.
ParaSoul is a 3D platformer that challenges players to move proficiently through each section of its futuristic, cyberpunk inspired skyscape as they explore each section of the city. Only by obtaining pieces of forgotten cybernetic enhancements can players hope to defeat the oppressive forces mounting against them.
Commissioned by the Disch Estate to remake the text adventure game Amnesia. Originally published by EA in 1986. Explore Manhattan and discover why you have amnesia and who you are, but take care not everyone is who you remember them as.
The player takes the role of Totes McGoats, a determined mountain goat with a heart of gold, sexy jorts, and an empty backpack. He's trapped in goat purgatory and you must fill his backpack with the various items found on the island and help him get to the top of the mountain to appease the great mountain goat god.
CarGoat is a 3D platforming game developed by The Leftovers Crew for the Portland Indie Game Squad August Cliffhanger Summer Slow Jam with the theme "This isn't even my final form."
You are alone at Tower 18. Your only companion went to salvage parts from Tower 15 for some much needed repairs, however that was several hours ago and you have not received a transmission since. Dead Air begins with players taking control of Tower 18’s command console and acknowledging a long overdue transmission. Only by carefully managing the tower’s failing power generator, one-way communication network, and the impending darkness can you lead your companion safely back home
Dead Air was made in collaboration with the Portland Indie Game Squad and the Creative Media and Digital Culture Program at Washington State University Vancouver during the July Remix Summer Slow Jam with theme of "unreliable narrator."
In a long-forgotten place, two ethereal entities named Huli and Maomi maintain the celestial balance of the spirit world. When a mysterious dark force threatens that balance, they spring into action and defeat the darkness at great personal cost. Join Huli and Maomi as they traverse eight lush, hand-drawn landscapes and try to reunite with each other after being tragically separated.
Huli was made in collaboration with the Portland Indie Game Squad and the Creative Media and Digital Culture Program at Washington State University Vancouver during the June Exploration Summer Slow Jam with theme of "forgotten places."
You are in charge of the experimental spaceship called the Collidtron. It is powered through high powered kinetic collisions, in other words, crashing into other ships. You are tasked with buying time for the Earth to launch their final weapon to destory the invading aliens.
A game made in about 2 weeks using the Phaser3 framework. Created with the goal of pushing some of my design and Javascript skills and learning a new API.